AI Skill Report Card

Designing UI/UX Interfaces

A-85·Jun 14, 2026·Source: Web

UI/UX Pro Max Design Skill

15 / 15
BRIEF: E-commerce mobile app checkout flow
GOAL: Reduce cart abandonment by 25%

IMMEDIATE OUTPUT:
1. User journey map with pain points
2. Low-fidelity wireframes (3 screens)
3. Interactive prototype link
4. 5 key usability tests to run
Recommendation
Add specific design tool recommendations and file formats for deliverables (Figma files, Sketch libraries, etc.)
14 / 15

Progress:

  • Discovery & Research - User interviews, competitor analysis, business goals
  • Information Architecture - Site maps, user flows, content strategy
  • Wireframing - Low-fidelity layouts, content hierarchy
  • Visual Design - High-fidelity mockups, design system
  • Prototyping - Interactive prototypes for testing
  • Testing & Iteration - Usability tests, A/B tests, refinements
  • Handoff - Developer specs, design tokens, documentation
Recommendation
Include concrete metrics and KPIs for measuring design success beyond the examples
18 / 20

Example 1: Input: "Design a dashboard for project managers to track team performance" Output:

  • User personas (3 types of PMs)
  • Information architecture with 5 main sections
  • Wireframes showing data hierarchy
  • Interactive prototype with filtering/sorting
  • Usability testing plan with 8 scenarios

Example 2: Input: "Redesign checkout flow with 40% abandonment rate" Output:

  • Current flow audit with 12 friction points identified
  • Streamlined 3-step process wireframes
  • Mobile-first responsive designs
  • A/B test plan comparing old vs new flow
Recommendation
Provide actual code snippets or design token examples rather than just mentioning them

Research First

  • Always start with user interviews (minimum 5 users)
  • Create data-driven personas, not assumptions
  • Map complete user journeys, not just happy paths

Design Systems

  • Establish typography scale, color palette, spacing grid early
  • Create reusable components before unique elements
  • Document design tokens for developer handoff

Mobile-First Approach

  • Design for smallest screen first, then scale up
  • Touch targets minimum 44px, optimal spacing 8px grid
  • Consider thumb zones and one-handed usage

Accessibility Standards

  • WCAG 2.1 AA compliance minimum
  • 4.5:1 contrast ratio for normal text, 3:1 for large
  • Keyboard navigation and screen reader compatibility

Testing Strategy

  • Test early and often - wireframes, prototypes, live products
  • 5 users reveal 85% of usability issues
  • Mix moderated and unmoderated testing methods

Skipping Research

  • Don't design based on assumptions or personal preferences
  • Avoid copying competitors without understanding context

Over-designing

  • Don't add features that users don't need
  • Resist decorative elements that don't serve function

Ignoring Technical Constraints

  • Don't create designs impossible to implement within timeline/budget
  • Always involve developers in design decisions

Poor Handoff

  • Don't deliver designs without specifications
  • Missing states: hover, loading, error, empty states

Testing Too Late

  • Don't wait until development is complete to test
  • Avoid testing only with internal team members

Research Phase:

  • User research summary
  • Competitive analysis
  • User personas (2-3 primary)
  • User journey maps

Design Phase:

  • Information architecture
  • User flows
  • Low-fidelity wireframes
  • High-fidelity mockups
  • Interactive prototypes
  • Design system/style guide

Testing Phase:

  • Usability test plan
  • Test results summary
  • Iteration recommendations
  • A/B test specifications

Handoff Phase:

  • Developer specifications
  • Asset exports
  • Design token documentation
  • Interaction specifications
0
Grade A-AI Skill Framework
Scorecard
Criteria Breakdown
Quick Start
15/15
Workflow
14/15
Examples
18/20
Completeness
10/20
Format
15/15
Conciseness
13/15