AI Skill Report Card

Navigating Spherical Path Puzzles

B+78·Sep 8, 2026·Source: Extension-page
14 / 15

Given a spec like:

start: point(lat: 0°, lon: 0°), heading: north
goal: reach(point(lat: 60°, lon: 0°)) within(tol: 3°)

Since start and goal share the same meridian (lon: 0°) and heading is already north, the direct solution is a single forward move along the meridian:

forward 60   // 60° of arc along the meridian from lat 0 to lat 60

Run the path against the verifier. If every clause is satisfied ("admissible"), done. If it reports a violation (position off, heading wrong, turning ghost artifacts), adjust and rerun.

Recommendation
Add a concrete example showing a failed verification and the correction cycle (input path -> verifier error -> fixed path) to demonstrate the debugging loop, not just success cases.
13 / 15

Progress:

  • Parse the spec: extract start point (lat/lon), start heading, all goal clauses (position, tolerance, heading requirements if any), and any intermediate waypoint constraints.
  • Compute the great-circle relationship between start and goal (same meridian? same parallel? oblique?).
  • Draft a minimal path using forward <deg> and turn <deg> commands.
  • Mentally simulate heading changes: turning is instantaneous rotation in place (+left/−right), forward moves along the current great-circle heading by the given arc-degrees.
  • Run the path through the verifier.
  • Read every clause result — not just position. Check heading-at-goal, tolerance, "no ghost" / no-violation flags (e.g., "ghost compass position" meaning heading drifted without an explicit turn).
  • If violated, isolate which clause failed and correct only that (e.g., add a turn, adjust forward distance, add a comment to document intent).
  • Re-run until admissible.
Recommendation
The oblique example (Example 3) is hand-wavy ('approximate', 'nudge') — provide the actual haversine/spherical-trig formula or pseudocode for computing initial bearing and arc distance precisely, since this is the hardest case.
  • Position: point(lat: X°, lon: Y°). Lat 0° is the equator; positive lat is north.
  • Heading: cardinal or degree-based; "north" means following the local meridian toward increasing lat.
  • forward <deg>: moves along the current great-circle heading by that many degrees of arc (arc-degrees = distance, not time).
  • turn <deg>: rotates heading in place; + is left (counterclockwise), is right (clockwise). Zero-length turns or zero-degree forwards are no-ops but may still be flagged if the spec disallows redundant commands ("turning 0°, length 0°" ghost warning).
  • Comments: // text — free, don't affect verification, use them to document reasoning for later review.
  • Tolerance: within(tol: N°) — goal is satisfied if final position is within N° arc-distance of the goal point, not exact match.
  • Admissible path: satisfies every clause simultaneously — position, heading (if specified), tolerance, and no spurious/ghost segments.
15 / 20

Example 1: Input:

start: point(lat: 0°, lon: 0°), heading: north
goal: reach(point(lat: 60°, lon: 0°)) within(tol: 3°)

Output:

forward 60   // same meridian, straight shot north

Example 2: Input:

start: point(lat: 0°, lon: 0°), heading: north
goal: reach(point(lat: 0°, lon: 90°)) within(tol: 3°)

Output:

turn -90     // face east
forward 90   // travel along equator (equator is itself a great circle)

Example 3 (oblique goal): Input:

start: point(lat: 0°, lon: 0°), heading: north
goal: reach(point(lat: 45°, lon: 45°)) within(tol: 3°)

Output:

turn -45          // rough initial bearing toward NE
forward 55        // approximate great-circle distance
// verify, then nudge turn/forward values based on reported miss distance

Note: for oblique goals, exact initial bearing and arc-length require spherical trigonometry (haversine / spherical law of cosines) — compute precisely rather than guessing when precision matters.

Recommendation
Clarify what the 'verifier' actually is (a tool/command Claude should invoke, or a mental simulation) — this is ambiguous and affects how the workflow should be executed in practice.
  • Always re-check heading after any sequence of turns before issuing forward — cumulative turns compound.
  • Prefer the fewest commands that satisfy the spec; extra turns/forwards risk introducing "ghost" violations (uncommanded net rotation or drift flagged by the verifier).
  • Use comments liberally to record why a value was chosen — makes debugging failed verifications far faster.
  • When goal and start share a meridian or the equator, the great-circle path is simply "forward" along it — no trig needed.
  • For oblique goals, compute initial bearing and distance analytically (spherical trig) rather than iterating blindly; then verify and fine-tune only for tolerance.
  • Consult "the reference book" (the spec's glossary) whenever a term's exact semantics (e.g., what counts as a "clause," how heading-at-goal is graded) is ambiguous — don't assume.
  • Don't confuse turn with forward — turning changes heading only, it does not move position.
  • Don't leave zero-degree turns or zero-length forwards in the final path; verifiers often flag these as ghost/no-op violations even if harmless.
  • Don't assume Euclidean/flat-map shortest paths — on a sphere, straight-looking lat/lon paths are not geodesics except along meridians and the equator.
  • Don't ignore heading-at-goal requirements if the spec includes them — reaching the right position with the wrong final heading is still inadmissible.
  • Don't treat tolerance as license for sloppiness — aim for the exact goal and let tolerance absorb only genuine approximation error.
0
Grade B+AI Skill Framework
Scorecard
Criteria Breakdown
Quick Start
14/15
Workflow
13/15
Examples
15/20
Completeness
15/20
Format
14/15
Conciseness
13/15