AI Skill Report Card
Creating 3D Product Visualizations
Quick Start14 / 15
Python# Blender Python script for basic product setup import bpy # Clear scene bpy.ops.object.select_all(action='SELECT') bpy.ops.object.delete(use_global=False) # Add product mesh (replace with your model) bpy.ops.mesh.cube_add(location=(0, 0, 0)) product = bpy.context.active_object # Set up 3-point lighting # Key light bpy.ops.object.light_add(type='AREA', location=(2, -2, 3)) key_light = bpy.context.active_object key_light.data.energy = 100 # Fill light bpy.ops.object.light_add(type='AREA', location=(-1, -2, 2)) fill_light = bpy.context.active_object fill_light.data.energy = 30 # Rim light bpy.ops.object.light_add(type='AREA', location=(-2, 2, 2)) rim_light = bpy.context.active_object rim_light.data.energy = 50
Recommendation▾
Add specific software alternatives beyond Blender - mention KeyShot, Cinema 4D, or web-based tools for different skill levels
Workflow14 / 15
Progress:
- Strategy Selection: Choose visualization type based on funnel stage
- 3D Modeling: Create/optimize product geometry
- Lighting Setup: Configure professional lighting rig
- Material Creation: Apply PBR materials for realism
- Render Optimization: Set output specs for delivery
- Interactive Implementation: Deploy 360° viewer if needed
1. Marketing Strategy Selection
Top Funnel (Awareness)
- Hero shots: Clean, minimal background
- Focus on overall product appeal
- Target: Social media, display ads
Middle Funnel (Consideration)
- Exploded views: Show internal components
- Feature callouts and annotations
- Target: Product pages, brochures
Bottom Funnel (Decision)
- Interactive demos: 360° rotation, zoom
- Configuration options display
- Target: Landing pages, sales presentations
2. Lighting Setup Templates
Studio Photography Simulation
Key Light: Area light, 100W, 45° angle
Fill Light: Area light, 30W, opposite side
Rim Light: Area light, 50W, behind product
HDRI: Studio environment for reflections
Dramatic Product Shot
Key Light: Spot light, 150W, sharp shadows
Fill Light: Area light, 20W, soft fill
Environment: Dark HDRI with selective highlights
3. PBR Material Standards
Metal Products
- Base Color: RGB(180, 180, 180)
- Metallic: 1.0
- Roughness: 0.1-0.3
- Normal Map: Fine surface detail
Plastic/Ceramic
- Base Color: Product color
- Metallic: 0.0
- Roughness: 0.4-0.8
- Subsurface: 0.1 for translucency
Recommendation▾
Include actual performance benchmarks and file size targets for different delivery formats (e.g., 'Hero shots should be <5MB, interactive viewers <2MB total')
Examples18 / 20
Example 1: Hero Shot Setup Input: Industrial pump product for homepage Output:
- 4K render (3840x2160)
- Clean white background
- 3-point lighting with soft shadows
- PBR materials emphasizing quality
- Export: PNG with alpha for compositing
Example 2: Exploded View
Input: Complex machinery for technical brochure
Output:
- Orthographic camera view
- Components separated with guide lines
- Numbered callouts overlay
- Print resolution: 300 DPI
- Export: EXR for post-processing
Example 3: 360° Interactive Input: Consumer electronics for e-commerce Output:
- 72 frames (5° intervals)
- Consistent lighting across rotation
- Optimized textures (1K maps)
- WebP format, <2MB total
- Three.js implementation code
Recommendation▾
Provide complete templates or downloadable starter files rather than just code snippets - B2B marketers need plug-and-play solutions
Best Practices
Modeling Efficiency
- Use subdivision surface modifiers for smooth curves
- Keep poly count under 50K for interactive viewers
- Model only visible details for hero shots
Lighting Consistency
- Save lighting rigs as Blender assets
- Use same HDRI across product family
- Maintain consistent shadow depth
Material Libraries
- Build reusable material node groups
- Maintain consistent roughness values per material type
- Use 2K textures for close-ups, 1K for wide shots
Render Optimization
- Hero shots: 4K, 300 samples, OptiX denoising
- Web interactive: 1080p, 128 samples
- Print: 300 DPI minimum, 16-bit depth
Common Pitfalls
- Over-lighting: Too many light sources create flat, unrealistic results
- Texture oversizing: 4K textures for web viewers waste bandwidth
- Inconsistent materials: Different roughness values break visual cohesion
- Wrong camera angles: Avoid extreme perspectives that distort proportions
- Missing alpha channels: Always render with transparency for compositing flexibility
- Ignoring file sizes: Interactive viewers should load under 3 seconds
- Static presentations: B2B buyers expect interaction, not just pretty pictures