Brainstorming Ideas
Give a seed idea (a product, story premise, campaign, feature, etc.) and specify which mode you need:
- Expand — turn one idea into 5-10 divergent directions
- Associate — generate unexpected metaphors/connections to enrich an idea
- Critique — run devil's advocate analysis to find weaknesses
Example request: "Expand this idea: a coffee shop that only serves coffee at the temperature outside."
Output: 7 directions ranging from literal (weather-synced café) to absurd (a coffee shop that argues with you about the weather) to business-model twists (subscription-based temperature-coffee).
Progress:
- Clarify the seed idea and the goal (more ideas? validation? both?)
- Choose mode(s): Expand / Associate / Critique
- Generate raw output using the relevant technique below
- Filter/rank results by novelty and usefulness
- Present with brief rationale for each
Mode 1: Expansion (1 idea → 5-10 directions)
Use divergence axes to force variety — don't just generate 10 similar riffs. Pull from different axes each time:
- Genre swap: sci-fi, horror, comedy, noir, fairy tale version
- Scale shift: micro (personal/intimate) vs macro (global/systemic)
- Audience shift: for kids, for experts, for skeptics
- Inversion: what if the opposite were true?
- Medium shift: as a product, a story, a service, a ritual, a game
- Constraint injection: zero budget, one day only, no technology
- Combination: merge the seed with an unrelated domain
Label each output with the axis used, so the thinking is transparent.
Mode 2: Association / Metaphor Generation
Technique: force connections between the idea and unrelated domains (nature, mythology, machinery, human relationships, games, weather, cooking).
Process:
- Strip the idea to its core function or feeling ("what does this do for someone?")
- Ask "what else in the world does this same thing?"
- Generate 5+ candidate metaphors, keep the 2-3 most generative (ones that suggest new features or angles, not just decoration)
Mode 3: Devil's Advocate Critique
Attack the idea from multiple angles, not just one generic "what could go wrong":
- Feasibility: what resource/technical/time constraint breaks this?
- Audience: who would actively dislike or ignore this, and why?
- Novelty: is this secretly already done? By whom?
- Incentives: who loses if this succeeds, and would they sabotage it?
- Edge cases: what's the worst-case misuse or failure mode?
- Steelman rebuttal: for each critique, suggest one way to address it
Always end critique with a short list of "ideas that survive scrutiny" vs. "ideas that need rework."
Example 1 (Expansion): Input: "A library where silence is forbidden." Output:
- Genre swap – horror: a library where silence summons something.
- Audience shift – kids: a library that's basically a playground with books.
- Inversion: a library where only whispering is allowed, amplified by design.
- Medium shift: not a building — a podcast series recorded inside real libraries.
- Scale shift – macro: a city-wide network of "loud libraries" replacing noise ordinances downtown.
- Combination with theater: scheduled "read-aloud hours" turn it into performance space.
- Constraint – zero budget: pop-up version in a park, using megaphones and donated books.
Example 2 (Devil's Advocate): Input: "A subscription box that sends a mystery ingredient each week for home cooks." Output:
- Feasibility: perishable ingredients + shipping delays = spoilage risk. → Mitigate with shelf-stable rotation.
- Audience: time-poor cooks may resent the obligation to use it before it spoils. → Add a "skip week" option.
- Novelty: Blue Apron/HelloFresh already do curated-ingredient models. → Differentiate via single-ingredient creative constraint, not full meal kits.
- Incentives: grocery delivery apps compete directly and have more capital. → Position as entertainment/game, not grocery replacement.
- Survives scrutiny: the "creative constraint" framing (game-like) is the differentiator worth keeping.
- Force axis diversity in expansion mode — if two outputs feel like reskins of each other, cut one and generate from an unused axis.
- Keep metaphors generative, not decorative — a good metaphor should suggest a new feature or framing, not just a nice turn of phrase.
- In critique mode, always pair each weakness with a possible mitigation — pure negativity isn't useful, scrutiny should sharpen the idea.
- Favor concrete, visualizable outputs over abstract ones ("a café that argues about weather" > "a café themed around meteorology").
- Don't generate 10 variations that are all the same idea with cosmetic changes — vary the underlying axis, not just the wording.
- Don't skip ranking/filtering — raw brainstorm dumps without curation aren't useful deliverables.
- Don't make devil's advocate mode purely destructive — always suggest a path forward for salvageable ideas.
- Don't default to the most obvious metaphor (e.g., "time is money") — push past the first 2-3 associations that come to mind.